A morning paper for product designers
Today's thread

Constraint-first systems beat aesthetic-first ones

Ink & Switch's Playbook notes make snapping a userspace-constructed propagator rather than a hidden affordance, and Analgesic Systems derives its steel-and-paper hierarchy directly from drug potency data, not a mood board. If you're building a design system or tool right now, start from the constraint the content imposes, not from a visual language you'd like to apply.

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01Ink & Switch47 d

Playbook snapping handles and constraints as visible, composable entities

Their move to make snapping a visible, editable propagator rather than magic-under-the-hood is a direct model for how you could expose constraints in your own tool UIs instead of hardcoding them.

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Open the Ink & Switch snapping note and compare its "handles visible on selection" approach to how you currently expose (or hide) constraints in your own Next.js/Supabase tools.

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