Invisible Details of Interaction Design deconstructing the science behind moments that feel right
Freiberg's breakdown of gesture momentum and interruption handling gives you sharper vocabulary for critiquing motion work instead of vague gut reactions.

Agents with Taste packaging design judgment as skill files for AI to follow
Writing down the reasoning behind your taste as a skill file turns you into the standard an agent works against, not just its supervisor.
Train Your Judgement exercises to sharpen your ability to name and defend motion quality
Ten minutes of paired comparisons trains the specific muscle you'll need to direct agents on timing and easing decisions.
Coding agentsmake engineering harder, not easier
Willison's point that agents demand more discipline, not less, is a useful corrective before you hand off more of a build to one.
Graph slider using CSS offset-path and SVG clip-path
Freiberg's offset-path and clip-path combination is a concrete pattern for syncing visual feedback to non-linear motion in data-heavy interfaces.
The Magic of Clip Path using CSS clipping for smooth, performant entrance and reveal animations
Clip-path with inset values gives you a lighter-weight reveal technique than SVG masks when transform alone isn't expressive enough.
Skip the Tool Layer AI-first products should target outcomes, not workflows
The Exposit example is a concrete case of users bypassing a built interface for a direct AI-generated outcome, worth testing against your own product's core flows.

Four principles that make consumer agents stick
Muse's four principles for agent trust give you a checklist for any feature that asks users to delegate something high-stakes.

GiftTrees rebranding drops apology for profiting while doing good
GiftTrees' shift from apologetic to confidently commercial is a positioning move you can test on how you frame your own practice to clients.
$100 bill dissected to show layers of craft across materials, printing and interaction
The $100 bill's layering of security, durability and visual hierarchy is a compact case study in designing constraints and craft together.
Invisible Details of Interaction Design deconstructing the science behind moments that feel right
Freiberg's breakdown of gesture momentum and interruption handling gives you sharper vocabulary for critiquing motion work instead of vague gut reactions.

Run Kowalski's paired-animation judgment exercise for ten minutes, then write down one rule you'd put in a skill file for an agent.