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Agent interfaces borrow conversation, not chat windows

Alex Cornell describes Muse's three-layer status display and "how would this work if you were talking to another human" principle, while the It's Nice That piece on mascots argues the same instinct to project agency explains why Dots and Claw'd exist alongside it. If progressive disclosure and a character both solve the same trust problem, the interesting design decision is which one you need and which one you're adding out of habit.

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Meta's Muse agent designs conversation, not command interfaces

Cornell's progressive-disclosure framework for mixed-expertise users gives you a concrete pattern to steal for any agent interface you're structuring right now.

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Pick one AI feature in your product and ask Cornell's question directly: how would this interaction work if you were talking to a person, and does the current UI get in the way of that.

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